Video Games in the Smithsonian American Art Museum

Saisha Grayson, Curator of Time-Based Media, Smithsonian American Art Museum
Dan Finn, Media Conservator, Smithsonian American Art Museum
Shu-Wen Lin, Collections Care Initiative Fellow for Time-Based Media, Smithsonian American Art Museum
 
The Smithsonian American Art Museum is known as one of the most important collections of American art in the world, featuring a wide range of almost every medium imaginable: painting, sculpture, video, textiles, crafts, and.... video games?
 
Video games have been an important avenue for creativity since the first computer experiments in the mid-20th century, and arts museums across the country, including SAAM and MoMA, have been adding select games to their collections. Since 2015, SAAM has also hosted the SAAM Arcade, an annual festival showcase of video game history, contemporary independent game design, and video game scholarship. In 2019, SAAM Arcade welcomed over 24,000 guests into the museum.
 
As with any new medium, video games require their own unique curation, display, and preservation practices. Come learn about the history of video games in the Smithsonian American Art Museum and chat with Time-Based Media Art staff members about out how you can get involved in preserving SAAM's growing collection of video game art without even leaving the Hilltop, thanks to our very own Gelardin New Media Center!
 
Pizza and refreshments will be served.

Tuesday, February 18 at 5:00pm to 6:15pm

New South Film Screening Classroom

Event Type

Visual Arts, Academic Events, Student Events

Audience

Students, Faculty/Staff, Alumni, Public

Departments

Georgetown College, English, Film and Media Studies Program

Group
Gaming Club
Presenter

Saisha Grayson, Dan Finn, Shu-Wen Lin

Open to the public and the press?

Yes

Event Contact Name

Amanda Phillips

Event Contact Email

amanda.phillips@georgetown.edu

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